Marble Track
A 3D sandbox game where you use a variety of pieces to build the most creative marble track possible.
Producer
Prototype
Video Game
10
4 weeks
What Is It?
Marble Track is a project from my Junior year Rapid Prototyping class. We're given teams of ~10 and 4 weeks to create prototypes to expand on in our Senior capstone. While our class program is very Unity-centric, this team challenged ourselves to work in Unreal.
What Is My Role?
As the producer of Marble Track, I worked to make sure that we had time to fail and iterate so that our prototype could be the best it could be.
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My responsibilities include:​​
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Delegating tasks
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Road mapping
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Run daily stand-ups
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Presented progress to professor
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Playtesting
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Giving feedback
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Maintained Trello
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Teaching flowcharts
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Since these prototypes are made to be expanded on in capstone, I made sure our team was focused on fleshing out a mechanic. By focusing on creating a space that showcases the fun in the mechanic more than making a game, we leave ourselves more room to find a tight gameplay loop to build on in capstone.
Flowcharts are an underutilized tool in our department. Any time I take on a design role, I create a flowchart of gameflow to find issues with gameplay before it's programmed and to communicate clearly with the programming team. Since this practice isn't taught in our classes, I taught my team proper flowchart notation and helped them think through and break their flowcharts for this project.​