What Is It?
In Geist Heist, you play as Oliver Hubert, the ghost of Hubert Manor. Your mansion has been turned into a museum of your life, showcasing the worldly tethers holding you to his plane. It's up to you to possess things around the museum to sneak past guards and collect your tethers (and some hats along the way) so you can finally rest.
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This project is one of 3 senior capstones at Bradley University for the class of 2026. Our 22 person team has 2 semesters to turn one of our junior year prototypes into a finished game. We've finished our first semester with our vertical slices as depicted in the video above. We'll showcase our game at FUSE in April and publish the game to Steam in spring 2026!
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What Is My Role?
As the lead producer, I work to keep our project in scope and maintain strong communication across our team. I focus on people first and strive to manage conflicts and ensure the team's work-life balance.​
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My responsibilities include:​
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Running team stand-ups
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Run retrospectives
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Delegating tasks
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Road mapping
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Running team meetings
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Collaborating with leads
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Meeting 1 on 1 with ICs
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Help create game narrative
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Playtesting
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Giving feedback
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Negotiating expectations and deliverables
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Communicating with mentor group
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