What Is It?
Beyond the Marion is a 3D First Person walking simulator and puzzle game. You will interact with your alien crewmates and repair your spaceship in order to escape a time loop. Explore space in a ship straight from the 70’s, and meet your companions - brought to life with a funky claymated style - as the ship's commanding officer.
This project was made during the summer of 2024 by a team of 20 Bradley students. In addition to our summer jobs, we stuck to our schedule and successfully made a game that is currently available on Steam. Our team is worked to polish our original game and made a demo version that was showcased at the 2025 FUSE showcase for Bradley's Interactive Media department.
What Is My Role?
I primarily worked as a Designer for this project. Early in production, I created flowcharts and diagrams to help communicate design's ideas to programming which you can see in our .
My responsibilities include:
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Running functional team stand-ups
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Delegating tasks
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Managing PM for functional team
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Collaborating in design meetings
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Communicating with production
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Creating flowcharts of game flow
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Maintaining world bible
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Hosting writer's rooms
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Writing dialogue
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Playtesting
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Giving feedback
As we got further into production, our functional teams were split into the Engine team and the out-of-engine team, or the Asset team. As the Asset Team Lead, I worked closely with the artists, UI/UX, writers, and designers on our team to communicate their timelines and needs to production and the Engine Team.
As a designer and a writer, I hosted writers' rooms, helped to organize the world bible, and wrote a lot of the dialogue for the game. With each milestone we did a new pass on dialogue to make sure it gave the players the information they needed while giving each character their own personality.

What Is Placebo Entertainment?

Placebo Entertainment is a company made up of Bradley students looking to learn and make a game outside of class. We set out to make a Steam worthy game over the summer before senior capstone. Being outside of class the therefore outside of a grade gave us an opportunity to try our hand at roles we had less experience in. It also let us show we have the self discipline and determination to finish a game without the structure of class.



